It’s like the saying goes: if there’s a long running wrestling franchise with a deep customization options that leads to people making deformed Kirbys, Austin will be there. Patrick, Danielle, and and Rob are there to help him through this, as we discuss Edmund McMillen’s new platformer, The End is Nigh, and Rob’s latest scheming in Subterfuge.
Over the weekend, popular YouTube creator VideoGameDunkey, known for his funny and biting videos about games, published a 9-minute critique about games criticism. Dunkey pointed his criticism at huge websites like IGN and Kotaku, lamenting review scores, the race to be first, a disconnect between a website's voice and an individual reviewer's opinion, and more. This prompted a lengthy discussion between Austin, Patrick, Rob, and Danielle, before we touched upon Rob's revenge fantasies in Subterfuge and Danielle's time with Hollow Knight.
Though gaming might not be moving at the same pace as earlier in the year, there's plenty to talk about. After Austin and Patrick provide an update on our (lack of) chicken dinner in PlayerUnknown's Battlegrounds, he discusses his time with the updated Final Fantasy XII: The Zodiac Age, while Patrick laments his inability to jump properly in the Crash Bandicoot remaster. Plus, Rob reveals the fascinating subtlety of pitching in MLB The Show 17, and Danielle updates us on Breath of the Wild's DLC.
Welcome to the second episode of Waypoint 101, our semi-regular podcast where we, as a group, play through an older game, something we've always wanted to get around to or something worth another visit. Our first series has tackled Sega's Binary Domain, an underrated sci-fi shooter with a story that takes some surprisingly dark turns. We talked about the game's first three chapter last month, and we've returned to discuss the game's conclusion. Join Patrick, Austin, and Rob as we discuss our favorite topic: sad robots.
After a few days off, Patrick has returned to Waypoint Radio with Rob and Austin. (Danielle is taking some well-earned rest.) Naturally, the conversation turns to "accidental" fraud, the secret motivations to play golf, and, eventually, video games. We muse over Forza Motorsport 7's 100GB download, games reinventing themselves after release, and more.
We made it to the final night of E3, and we all survived! Join Patrick, Danika, Rob, and Austin for a discussion of Nintendo, our interview with Reggie Fils-Aime and the company’s treatment of fan work, Monster Hunter, Marvel Vs. Capcom: Infinite, Middle Earth: Shadow of War, and much, much more.
We did it, folks! We made it through Waypoint’s very first E3, and we couldn’t have done it without you.
For day two (or five?) of E3—ok, let’s just call it Wednesday night—Austin, Danika, Rob, and Patrick sat down to talk about all the games they saw, played, or got pitched on during a wild and woolly day on the show floor. They take on the wild scale of Beyond Good and Evil 2, the difficulties of The Last Night, the sheer iciness of Frostpunk, and much, much more.
Also, there is a mysterious Red Door. It’s scary.
Danika welcomes Steve Gaynor of Fullbright—the studio behind Gone Home and the upcoming Tacoma—onto the show to talk E3 excitement, fans, and setting games in space.
Austin and Patrick discuss their adventures in Sony's E3 booth, with talk of Knack, Detroit: Become Human, Spider-Man, and much more.
Patrick and Austin report from the show floor/parking lot, with tales of Devolver Digital's finest wares at the show. They talk Absolver, Minute and more as they attempt to keep all glasses on faces for the duration of the show.
Austin, Danika, Rob and Patrick have survived the first "official" day of E3, and they have a 2-hour episode to show for it! They talked about the E3 show floor (and how it's overflowing with people this year), Call of Duty: WWII, Talos Principle VR, Absolver, and few other things!
As proof that E3 2017 is in full swing, Austin, Rob, and Patrick have gotten hands on time with Assassin’s Creed: Origins, Crackdown 3, Sea of Thieves—and they’re here to let you know what games will make you say “Yo.” Also: impressions from the Sony press briefing, theories about Keyser Soze and the templars, and an angry rant about an unfortunate encounter with bright lights.
Patrick, Rob, and Austin are burning the midnight oil so that they can dish out their thoughts on Bethesda's E3 2017 press conference. They chat about Doom VFR, Fallout 4 (VR), Dishonored: Death of the Outsider, Wolfenstein: The New Colossus, The Evil Within and more!
Gotta admit, this episode might have gotten away from us a little bit. You've been warned, as Patrick, Austin, Rob, and Danielle have a long discussion about Goatsegate (don't ask), the surprisingly neat shooter Tormenter X Punisher, our thoughts on the state of independent developers' relationship with E3, and a trip into The Question Bucket to discuss best writing practices.
The moment Rob started talking about his experience with BattleTech, a new strategy game from the folks behind the recent excellent Shadowrun games, it was all over. Get ready for robot talk. Over in The Question Bucket, a listener asks about our various experiences with being a critic, and how we draw the line on when criticism gets too personal.
Waypoint 101 is our new, semi-regular podcast where Waypoint editors play through an old game, maybe one we've always wanted to get around to, and discuss it. Unlike Waypoint Radio, this is meant to be a deep dive, with everyone participating having spent time with the game. To kick things off, we're playing through Binary Domain, a Gears of War-style sci-fi shooter from Sega in 2012.
The first podcast covers the game's first three chapters. The second will cover the remaining three. (E3 planning is throwing off our schedule. We'll figure out the kinks for the second installment. And, yes, you'll help us pick the next game!)
You're going to be shocked that Austin and Patrick found a way to talk about Spelunky again, but it's for a good cause: we're in love with the Castlevania-inspired roguelike Dead Cells. Elsewhere, Danielle explains how she spent 48 hours finishing Prey, and Rob introduces us to the complicated galactic politics of Endless Space 2. Our brief dip into The Question Bucket has us musing about how playing games in a similar genre can help us understand what makes them tick.
Austin hasn't been in the office all week because, well, E3 is almost here. While spending a week in LA checking out various games, he hooked up with Rob to attend the big Destiny 2 event. After playing the game, the two of them huddled around some microphones, talked about their impressions, and answered reader questions about the game. The full crew will be back in rotation next week.
With Austin in Los Angeles for some pre-E3 events and Rob on vacation, we went looking for a familiar face to join us on the podcast today. Fortunately, we found friend of the pod Pat Baer, a New York-based comedian, wrestling aficionado, watcher of anime, and player of video games. (He's finished Person 4 five times. Five times!) Besides talking about anime for a surprising length of time, we checked in on Prey and Flinthook. In The Question Bucket, we're asked about how game publishers handle when (and if) to make new franchises, instead of sequels.
The game that everyone is playing is now the game that Waypoint is playing, as Patrick and Austin have decided to figure out what the heck is up with the shooting game with the super weird name, PlayerUnknown's Battlegrounds. As it turns out, it's really damn good. Elsewhere, Danielle updates us her adventures in lesbian space, aka she's still super into Prey. Oh, and Patrick spent a few hours with the new Souls-like The Surge, which drags the genre into sci-fi. It's hard.
It's not very often that everyone at Waypoint is playing the same game simultaneously, but Prey has been scratching a lot of different itches for Austin, Danielle, Rob, and Patrick. Besides an update on our adventures in space horror, Rob provides an update on his raiding in Expeditions: Vikings, including whether or not it's a good fit for casual strategy fans. Over in The Question Bucket, we're asked whether we've ever accepted a job knowing we weren't fully prepared for it.
It’s a good time to be a fan of games like Deus Ex. Between Mankind Divided, Dishonored 2, and this week’s Prey, we’re awash in immersive sims. Danielle, Austin, and Patrick have all put a few hours into the latest from Arkane Studios, while Rob probes us about the experience. Though most of our time was taken up by Prey, we still dip into The Question Bucket.
Though this latest episode of Waypoint Radio features a surprisingly long tangent about golf courses, we promise you that Austin, Rob, Danielle, and Patrick eventually get to video games. With Nintendo giving everyone a new reason to play their Switch—provided you, unlike Danielle, have already finished Breath of the Wild—we sent Austin to the local “cafe” (aka Dunkin’ Donuts) to research Mario Kart players in the wild. We also answer your questions, though not as many as we wanted to…because we talked about golf courses for a while?
In the sea of excellent video games that 2017 has brought us, Nier: Automata still managed to stand out. Designer Yoko Taro’s latest slice of emotional weirdness struck several us at Waypoint, and by the time the credits were rolling for the fifth time, the only thing on our mind was finding a place to spoil the shit out of the game. Thankfully, our former colleague at Giant Bomb, Alex Navarro, was also looking for a place to spoil the shit out of Nier: Automata. It should go without saying that if you haven’t played the game yet, don’t listen to this podcast.