After a politically tumultuous weekend, one must find solace elsewhere. You know, like talking about how Senior Reporter Patrick Klepek was able to help a dominatrix find the will to punish her clients in Yakuza 0. And that's not even the weirdest thing...
Editor-in-Chief Austin Walker is not with us today—he should be back on Friday—but we didn't skip a beat; we found a great replacement to join Patrick and Managing Editor Danielle Riendeau: game critic and Overwatch fanatic Nico Deyo. (She wrote some fan fiction for us over the holidays!) Besides discussing my #1 dad coffee cup and early hours with Yakuza 0, we have Nico walk us through the latest developments in Overwatch fandom, and dip into The Question Bucket.
If real-life news is bumming you out, it's a good time to be a video game fan; what's usually a slow period has quickly turned into an avalanche of great releases.
After spending the last week diving into Resident Evil 7 in VR, senior reporter Patrick Klepek hopped on the microphones with Editor-in-Chief Austin Walker and Managing Editor Danielle Riendeau to discuss Capcom's successful return to survival horror's roots. Later, we examined the surprising ways Gravity Rush 2 uses class to tell an interesting story in a world of floating cities. Sadly, there wasn't time The Question Bucket today, but don't worry, we'll strap on our gloves later this week.
Today, Donald Trump was sworn in as President. For the time being, at least, this is the new reality. Because of that, it felt fitting to podcast about politics again.
On Monday's podcast, we couldn't get through the swampy bucket of questions people had submitted, so we're getting dirty again. After watching Trump take the oath, Editor-in-Chief Austin Walker, Managing Editor Danielle Riendeau, and myself decided to strap on some microphones to dive back in. And though Trump is on our minds, our hourlong discussion is not merely about our new President, it's about how today's new political realities will change the culture of games.
This is not where many of us expected to be in early 2017, but here we are. In just a few days, a man who openly questioned the legitimacy of our nation’s first black President, Donald Trump, will take the oath of office. As you can imagine, this has weighed on us at Waypoint.
Rather than keep those thoughts and anxieties private, we decided to open up. Last week, we asked you so submit questions for the podcast, questions that examined our relationship with politics. This doesn’t just mean our reaction to Trump, but how our politics influences the way we play, cover, and discuss games, the kind of media we consume—we cover a lot of bases.
The slow start to 2017 is coming an end, with Nintendo unveiling price, release date, and other super important details for its new home console, Switch. You can catch up on everything over here. Plus, Managing Editor Danielle Riendeau and Editor-in-Chief Austin Walker had a chance to go hands-on with the machine!
On the podcast, we talk through our reactions to everything Nintendo's announced, and I try to hold back my jealousy that other people have played Switch. I'll just have to watch that Super Mario Odyssey footage again and puzzle over New Donk City. Plus, we take a dip into The Question Bucket.
With its clever narrative framing device, a collection of fantastic acting performances, and a deeply expressive combat model, Hanger 13's Mafia 3 wound up being one of the biggest surprises of 2016. At least that's what I, Waypoint Editor-in-Chief Austin Walker, and Fullbright co-founder Steve Gaynor believe.
Since we we hadn't yet had our fill of talking about the game, we decided to record a little bonus podcast where we could talk to our heart's content about the game. And uh, spoiler warning, because we go all in on this one.
We chat about everything from the game's dynamic gunfights and cinematic car chases to its handling of race and history. We talk about the continuity of open world games that Mafia 3 exists in—yes, including Far Cry 2. We consider the impact the game will have on future designers—including on Gaynor, himself. We even dig into the secret post-credits ending, and talk about what implications about the future of the series that stinger holds.
Yes, yes, it’s Monday, but hey—podcast! Unfortunately, Managing Editor Danielle Riendeau is sick, which means it’s just me and Editor-in-Chief Austin Walker holding down the podcast fort.
We check in with Austin about how he’s 35 hours into The Witcher 3 but not anywhere near the end, discuss how CD Projekt RED does world building in subtle ways, tease our upcoming impressions of Gravity Rush 2, dig into the surprising approach to developing Frog Fractions 2, and dig back into The Question Bucket to mull the way we make arguments on the Internet.
It's official: Managing Editor Danielle Riendeau and Editor-in-Chief Austin Walker have until the release of Cyberpunk 2077 to finish The Witcher 3. That still may not be enough time. Yep, we're still talking about a game from 2015! (One that I managed to finish that year, mind you.) But that's just how Waypoint rolls.
As we stretch our legs into 2017, I talk about my time with Let It Die, Danielle gives us the low down on "real" wrestling, we all mull how to tackle finishing lengthy games like The Witcher 3, and we dip into The Question Bucket to discuss when it's okay to stop playing games you aren't enjoying.
Happy New Year, from your friends at Waypoint Radio! Today, Waypoint Editor-in-Chief Austin Walker and Social Editor Danika Harrod join me in a discussion of games that just barely slipped our top ten lists this year, along with Danika's top picks of 2016.
We all have strong opinions about The Last Guardian, games that hit us right there, and the value of fanfiction, with a nice dip into the question bucket for our first taste of reader mail in 2017.
It's time to say goodbye to 2016, and to do that, Managing Editor Danielle Riendeau, Editor-in-Chief Austin Walker, Senior Editor Mike Diver, and myself grabbed our microphones to talk about the past year in games. Turns out there were a lot of good ones released in 2016!
This isn't a traditional game of the year podcast. Waypoint, as a site, isn't coming up with an overall top 10 list. Instead, each writer has their own list of games, better reflecting the different stuff we all played this year. On the podcast, we run through some of the awards we came up with, and use that as a vehicle to talk about most of the games that made a personal impact.
When you're reading this, I'll hopefully be slumped over on the couch, a holiday drink in hand, doing something productive, like trying to beat Area X in Rez. That's because we're technically off this week, but since we love you, we recorded two podcasts before departing for break.
Today's podcast features Managing Editor Danielle Riendeau, Editor-in-Chief Austin Walker, and myself doing what needs to be done: cleaning up The Question Bucket. It's sloppy in there, you know? We don't usually get a chance to answer more than a question or two during a regular podcast, but that's over.
The year is almost over, folks. And while the crew at Waypoint is scrambling to finish up all of their work, especially for our upcoming game of the year features, we managed to podcast.
Managing Editor Danielle Riendeau returned for this episode, who once again joins me and Editor-in-Chief Austin Walker. Beyond giving an update on my ongoing frozen outlet crisis, Austin talks about his hours with Dragon Quest Builders, I explain what a USPS shipment page has to do with the reveal of Frog Fractions 2, we discuss Blizzard’s reveal that Tracer is canonically gay in Overwatch, and we get surprisingly serious during The Question Bucket.
It’s our last week in the office—or in my case, a room in my house with a desk—which means it’s time to start figuring out what our favorite games of the year are. That involves using every spare minute to spend time with games we loved and games we might have missed out on.
Managing Editor Danielle Riendeau isn’t with us for this episode, so it’s back to basics with Waypoint Radio: me and Editor-in-Chief Austin Walker. We try and figure out what happened in Final Fantasy XV, whether Austin needs to finish The Last Guardian, what it would even mean to bring back Duke Nukem in 2016, and get down ‘n dirty with The Question Bucket.
As chilly temperatures descend on much of the United States, it's a good time to sit inside and just listen to a podcast. Thankfully, we've got what you need. We've got that podcast for you.
Though Managing Editor Danielle Riendeau has left us for a brief vacation, social editor Danika Harrad joins me and Editor-in-Chief Austin Walker to, yes, talk about Avatar: The Mobile Game, our first impressions of Super Mario Run, the release of Nintendo Switch patents, and dip into The Question Bucket.
Is it possible that we're finally getting a week without the release of a major game? Though some on staff might argue the release of Nitroplus Blasterz: Heroines Infinite Duel has been the reason to slog through the rest of 2016, most of us can probably take a breather here.
To kick off the week, Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau huddled around the warmth of microphones to discuss my closing hours with Final Fantasy XV, gaming franchises that we've always wanted to play but have somehow missed, and a series of excellent queries from the depths of from our true friend, The Question Bucket.
Look, take a breath. It's Friday. I know, it took a long time for Friday to arrive, and it'd be nice if Friday just gave you a heads up that it was going to be late, but look: Friday's here, and Friday means it's time for another episode of Waypoint Radio, too. See? Everything's great, everything's fine.
As always, Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau got together to discuss the week's news (Danielle got to interview Shigeru Miyamoto!), what we've been playing (Final Fantasy XV! Super Mario Run!), and take a dip into The Question Bucket.
Warning: This episode's audio is a little messed up. We'll be good to go next episode! Thanks for your patience.
Even though our video game backlogs are already intense, 2016 does not give a damn; as of this week, the latest game from Ico and Shadow of the Colossus designer Fumito Ueda, The Last Guardian, has arrived. I’m sure you’ve all beaten Final Fantasy XV by now, right?! (I'm only 10 hours in...oops.)
To discuss Ueda’s latest (and more), Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau managed to stream our first live podcast on Twitch. (The archive is here.) That’s right! Keep an eye on Twitter (@waypoint) on Monday and Friday morning, if you want to watch us chat it up live.
In addition to The Last Guardian, we talked about the weirdness of Cindy’s clothing (or lack thereof) in Final Fantasy XV, our reactions to the announcements of Uncharted: The Lost Legacy and The Last of Us: Part II. And for once, we ran out of time for The Question Bucket.
Love 'em or hate 'em, there's a reason so many of us watch Geoff Keighley's awards show every year. In addition to the trailers for some of the biggest games, you can never be quite sure what you're in for. Sometimes it's a trainwreck, and other times it's genuinely moving!
This year's watchers included Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau. After reacting to Nolan North's decision to get passive aggressive about the voice actors strike and Hideo Kojima's latest Death Stranding trailer, we talk about our time with Final Fantasy XV, Dishonored 2, and make a quick trip to The Question Bucket.
Chances are your 2016 backlog is getting a little intense, but it's about to get even longer, with Square Enix preparing to release their long-anticipated Final Fantasy sequel, Watch Dogs 2 hitting PC, and The Last Guardian hitting next week. Feel free to slow down, video games.
We're in this together, though, and that includes Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau. On this episode, we discuss experiences with JRPGs, Austin's first hours with Final Fantasy XV, and see what The Question Bucket has in store.
Surviving Thanksgiving is no easy feat. If you’re reading this, you did it! (Hopefully that awkward conversation with the uncle who voted for Trump went okay. Good job.) Give yourself a pat on the back, and know that a reward is on the way: another edition of Waypoint Radio.
Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau recorded this in advance, so we decided to slap on some gloves and reach into The Question Bucket. If you sent a questions months ago, don’t fret; we start digging into our backlog on today’s episode.
Though our regular Monday episode of Waypoint Radio went live last night, we recorded a special bonus podcast, as well, where we break down today’s big investigation into Sleeping Dogs 2. If you missed our story on the now-abandoned plans for a sequel to one of gaming’s cult classics, read up on it before listening to a discussion between myself, Editor-In-Chief Austin Walker, and Managing Editor Danielle Riendeau.
As we prepare for having a few days off later this week, you'll have to forgive us for delivering the podcast later than usual! Thankfully, though, it means you'll have access to an hour of the group dipping into The Question Bucket on Friday, as everyone nurses their food hangovers.
But on today's episode, Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau discussed our experiences as Emily Kaldwin in Dishonored 2, why two Nintendo fan games have disappeared from the nominations for this year's The Game Awards, and use The Question Bucket to talk about how the three of us ended up being full-time games writers.
The world still turns, the sun still rises, and we’re still podcasting. In fact, games are so busy right now that we’re having to push discussions back because there’s just so much going on.
If you’re looking for us to dig into Dishonored 2, that’ll have to wait until Monday (sorry!), but on this week’s podcast, editor-in-chief Austin Walker, myself, and Managing Editor Danielle Riendeau discuss how we became active participants in the Frog Fractions 2 ARG (we think, anyway), using Pokémon Sun and Moon to relax, and, of course, something brand-new from The Question Bucket.
With gaming’s fall season in full swing, the Waypoint crew has more than enough to play (and talk about). And though Waypoint’s tastes usually skew towards smaller, more personal games, we’re pleasantly surprised by how interesting some of gaming’s biggest releases are.
In addition to myself, Waypoint Editor-in-Chief Austin Walker and managing editor Danielle Riendeau huddled around the warm of a microphone to discuss Call of Duty: Infinite Warfare, Watch Dogs 2, a tiny bit of Dishonored 2, and the politically-aware platformer Even the Ocean.
Though the election of Donald Trump doesn’t have an immediate effect on what we’re doing here at Waypoint, it got us thinking about our mission statement. Editor-in-chief Austin Walker, myself, and managing editor Danielle Riendeau hopped in the podcast bunker to discuss this and more.
In addition to Trump, we talk about Dishonored 2, Call of Duty: Infinite Warfare, and Nintendo's recently released NES Classic.
Oh, right! We also have a podcast name: Waypoint Radio. It took us a while to settle on a name, but after several weeks of podcasting, we’re finally there. You don’t have to worry about the podcast feed changing with the new name—it’ll download in the same place it always has.