You’ve already finished The Legend of Zelda: Breath of the Wild, right? And completed the main quest for Mass Effect: Andromeda? You know that Persona 5 is next week, right?
With Editor-in-Chief Austin Walker coughing up a lung, Senior Reporter Patrick Klepek, and Managing Editor Danielle Riendeau picked up the slack on the podcast today. After spending 40 hours finishing up Nier, Patrick is unwilling to let the podcast move on before he makes the case for why it’s one of the best games this year, Danielle updates us on her Zelda adventures, we touch on the recent YouTube controversy involving JonTron, and see how far we can dip in The Question Bucket.
After a series of technical hiccups, we finally managed to record a podcast today—albeit one that's shorter than usual—for our celebratory 50th episode.
Prompted by a letter from a listener who couldn't get into The Witcher 3...wait, there are people who can't get into The Witcher 3? Editor-in-Chief Austin Walker, Senior Reporter Patrick Klepek, and Managing Editor Danielle Riendeau, all avid fans of The Witcher 3, instead came up with games we couldn't get into, despite the rest of the world telling insisting they were terrific.
After a weekend where people proved, once again, that they can't be trusted with the Internet, a podcast was the only way for us to make sense of what happened.
Though Editor-in-Chief Austin Walker ran down his initial thoughts on Mass Effect: Andromeda on Friday, he was restricted from talking beyond the first few hours. That's no longer true! While giving us an update on his note-quite-enthusiast adventures in space, Managing Editor Danielle Riendeau and Senior Reporter Patrick Klepek spent a long time geeking out over Nier: Automata, a truly weird and special game. And, of course, no podcast would be complete without a tour of The Question Bucket.
There are few franchises that made as much impact last generation as Mass Effect, which may help explain why there's so much anxiety over Mass Effect: Andromeda.
Both Editor-in-Chief Austin Walker and Managing Editor Danielle Riendeau have been playing (or watching someone play) Andromeda, while Senior Reporter Patrick Klepek has been watching, with some horror, as the Internet tear the game to shreds. Beyond impressions of Andromeda, we discussed our long history with the series, why there's so much pressure on the new game, and reach deep into The Question Bucket.
There’s never been a more perfect time to have too many games, given that part of the country may very well be buried under several feet of snow tomorrow.
It’s our fullest cast yet, with Social Editor Danika Harrod, Editor-in-Chief Austin Walker, Managing Editor Danielle Riendeau together to talk about their time at PAX East, while Senior Reporter Patrick Klepek and Senior Editor Rob Zacny hop on to chat Breath of the Wild, Nier Automata, tabletop war games, and pluck from The Question Bucket.
As thousands descend on Boston for PAX East, including a number of folks from Waypoint, don’t think that means we’d leave you hanging without a new podcast.
Managing Editor Danielle Riendeau, Editor-in-Chief Austin Wallker, and Waypoint’s latest band member, Senior Editor Rob Zacny, managed to huddle around the mics. On today’s episode, they enrolled in Rob Zacny 101 to learn more about him, discussed what other games might learn from Breath of the Wild, and got a little dirty with The Question Bucket.
Last week was particularly exciting in video game land, with the Game Developer's Conference and the launch of Nintendo's brand new Switch console. Social Editor Danika Harrod joins Editor in Chief Austin Walker, Senior Reporter Patrick Klepek, and myself for a discussion of Tacoma and other indie delights Danika saw on the show floor. There were snakes!
The discussion turns towards Breath of the Wild, which every non-Danika person on staff is currently playing, loving, and sweating over control-mapping. Then we take a quick dip in the question bucket and get ready for another big week at Waypoint.
As thousands of Nintendo fans nervously smash F5 on their Amazon order windows, hoping their machines show up, Waypoint Radio squeezed in a podcast.
At this point, both Editor-in-Chief Austin Walker and Managing Editor Danielle Riendeau have managed to put some time into The Legend of Zelda: Breath of the Wild, while Senior Reporter Patrick Klepek is left to wonder when there will be a knock at the door. (There was, thankfully.) Besides Zelda, we share general Switch impressions, and use The Question Bucket to talk about fandom and Internet discourse.
Today's the day that critics get to weigh in on the Nintendo Switch's biggest launch title, The Legend of Zelda: Breath of the Wild. Because we know that a lot of our listeners primarily get their Waypoint #content via this podcast, we decided to offer an audio version of Austin Walker's take on the game!
If you'd like to read along or share this with a friend, you can head to waypoint.vice.com and find the full story there. As always, interaction with you is a big part of this new podcast, so make sure to send any questions you have for us to email@example.com with the header "Questions." (Without the quotes!) We can't guarantee we'll answer all of your questions, but rest assured, we'll be taking a look at them.
We're just days away from Nintendo launching their new console, but the rest of video games haven't gotten out of the way; instead, we're still drowning.
Editor-in-Chief Austin Walker is back, as is Managing Editor Danielle Riendeau and Senior Reporter Patrick Klepek. We kick things off with Get Out, the breakout horror debut from Jordan Peele—yes, of Key and Peele. There aren't any spoilers; it's a discussion about tone. Elsewhere, we all spent a few hours with Night in the Woods, a trip to America's rust belt by way of cat people. With the time left, we tapped The Question Bucket.
A week from now, Nintendo will not only launch a new console, but a brand-new Zelda game, one that’s promised big changes for a franchise that’s been looking for new directions.
Though Editor-in-Chief Austin Walker is technically still on vacation, he’s returned to taunt Senior Reporter Patrick Klepek with a copy of Breath of the Wild, and impressions of his hours with the game—at least, as much as Nintendo’s strict embargo will let him. We also dive deeper into our impressions of Horizon: Zero Dawn, another ambitious open world game that’s finally arriving next week.
Even though we're taking the day off, that can't stop the podcast, especially since we're finally allowed to talk about our time with Horizon: Zero Dawn.
Editor-in-Chief Austin Walker is still on vacation, but Senior Reporter Patrick Klepek is holding down the fort with Managing Editor Danielle Riendeau and Group Publisher Joel Fowler. (Group Publisher means he helps manage the site and deal with boring stuff like money.) Besides discussing Horizon: Zero Dawn, we celebrate Joel finally beating Dark Souls 3, and dip into The Question Bucket.
Since many of the games we're playing right now can't be talked about until embargoes lift, we had to look for different topics of conversation.
With Editor-in-Chief Austin Walker on vacation (if you're reading this, Austin, that's not what people do on vacation), Social Editor Danika "Definitely Knows How to Write a Poem" Harrod joined Senior Reporter Patrick Klepek and Managing Editor Danielle Riendeau to discuss recent events with YouTube personality PewDiePie, why I'm interviewing folks who made sexual mods for Stardew Valley, and the games we've been playing. Like I said, we're all over the place on this episode. Hold tight.
Not every video game comes together the way you'd want, and the best of intentions can end up being exactly that: intentions. That feeling drove a lot of conversation today on the podcast.
Over the weekend, Editor-in-Chief Austin Walker and Senior Reporter Patrick Klepek spent time with We Are Chicago, a narrative-driven game hoping to illustrate the racial and socioeconomic struggles of African-Americans living in the South Side of Chicago, an area tragically known for its violence and crime. It, uh, doesn't really work, to say the least. Managing Editor Danielle Riendeau joined us for that, alongside new thoughts on what defines a Souls-like, and more from The Question Bucket.
If you get Senior Reporter Patrick Kelpek and Editor-in-Chief Austin Walker in a room, Souls talk is gonna happen. We might end up fighting over the merits of Dark Souls 2 longer than one should, but that's the way it is.
All this Souls talk was spurred by Managing Editor Danielle Riendeau discussing her time with Nioh, which prompted a much longer breakdown and analysis of the core DNA behind a Souls game, and whether we can come up with a collective definition for the genre. We also dip into The Question Bucket, and Austin reveals the three-part young adult novel series that he's been working on.
The Super Bowl was this weekend, and while a just universe would have allowed a team other than the New England Patriots to win for once, 2017 has shown that world is not ours. Congrats, Patriots fans. You won another one.
Back in the world of podcasts, Managing Editor Danielle Riendeau was battling sickness this morning, so Social Editor Danika Harrod joined Senior Reporter Patrick Klepek and Editor-in-Chief Austin Walker to give an update on the search for Donnel in Fire Emblem: Heroes, react to the beta for Ghost Recon Wildlands, discuss how Nioh seems to be separating itself from Dark Souls, and dip into The Question Bucket.
We made it through January, y’all. That might seem like much, but we’ve gotta start somewhere. Fortunately, your reward is an avalanche of new games to play.
Editor-in-Chief Austin Walker returns to the podcast, after playing several hours of Horizon: Zero Dawn earlier this week. We talked about entering the land of robot dinosaurs with Senior Reporter Patrick Klepek and Managing Editor Danielle Riendeau, before breaking down initial impressions of the Dark Souls-inspired Nioh, breaking down our (read: Austin's) Fire Emblem: Heroes gambling habits. And no episode of Waypoint Radio would be complete without a thorough trip to The Question Bucket.
After a politically tumultuous weekend, one must find solace elsewhere. You know, like talking about how Senior Reporter Patrick Klepek was able to help a dominatrix find the will to punish her clients in Yakuza 0. And that's not even the weirdest thing...
Editor-in-Chief Austin Walker is not with us today—he should be back on Friday—but we didn't skip a beat; we found a great replacement to join Patrick and Managing Editor Danielle Riendeau: game critic and Overwatch fanatic Nico Deyo. (She wrote some fan fiction for us over the holidays!) Besides discussing my #1 dad coffee cup and early hours with Yakuza 0, we have Nico walk us through the latest developments in Overwatch fandom, and dip into The Question Bucket.
It's been a soggy, gray week here in Brooklyn, but all those clouds mean that it's been a fantastic time stay in and to play video games.
Waypoint managing editor Danielle Riendeau has been boxing her way up the rankings in Punch Club, Editor-in-Chief Austin Walker's has dug into the difficult police work of Swat 4, and Patrick Klepek—well, Patrick is playing the best game of them all: vacation. In his stead is Waypoint Radio's producer, Tim Barnes, who hasn't played a game since Jedi Power Battles on the Dreamcast. Can you blame him for putting the controller down?
If real-life news is bumming you out, it's a good time to be a video game fan; what's usually a slow period has quickly turned into an avalanche of great releases.
After spending the last week diving into Resident Evil 7 in VR, senior reporter Patrick Klepek hopped on the microphones with Editor-in-Chief Austin Walker and Managing Editor Danielle Riendeau to discuss Capcom's successful return to survival horror's roots. Later, we examined the surprising ways Gravity Rush 2 uses class to tell an interesting story in a world of floating cities. Sadly, there wasn't time The Question Bucket today, but don't worry, we'll strap on our gloves later this week.
Today, Donald Trump was sworn in as President. For the time being, at least, this is the new reality. Because of that, it felt fitting to podcast about politics again.
On Monday's podcast, we couldn't get through the swampy bucket of questions people had submitted, so we're getting dirty again. After watching Trump take the oath, Editor-in-Chief Austin Walker, Managing Editor Danielle Riendeau, and myself decided to strap on some microphones to dive back in. And though Trump is on our minds, our hourlong discussion is not merely about our new President, it's about how today's new political realities will change the culture of games.
This is not where many of us expected to be in early 2017, but here we are. In just a few days, a man who openly questioned the legitimacy of our nation’s first black President, Donald Trump, will take the oath of office. As you can imagine, this has weighed on us at Waypoint.
Rather than keep those thoughts and anxieties private, we decided to open up. Last week, we asked you so submit questions for the podcast, questions that examined our relationship with politics. This doesn’t just mean our reaction to Trump, but how our politics influences the way we play, cover, and discuss games, the kind of media we consume—we cover a lot of bases.
The slow start to 2017 is coming an end, with Nintendo unveiling price, release date, and other super important details for its new home console, Switch. You can catch up on everything over here. Plus, Managing Editor Danielle Riendeau and Editor-in-Chief Austin Walker had a chance to go hands-on with the machine!
On the podcast, we talk through our reactions to everything Nintendo's announced, and I try to hold back my jealousy that other people have played Switch. I'll just have to watch that Super Mario Odyssey footage again and puzzle over New Donk City. Plus, we take a dip into The Question Bucket.
With its clever narrative framing device, a collection of fantastic acting performances, and a deeply expressive combat model, Hanger 13's Mafia 3 wound up being one of the biggest surprises of 2016. At least that's what I, Waypoint Editor-in-Chief Austin Walker, and Fullbright co-founder Steve Gaynor believe.
Since we we hadn't yet had our fill of talking about the game, we decided to record a little bonus podcast where we could talk to our heart's content about the game. And uh, spoiler warning, because we go all in on this one.
We chat about everything from the game's dynamic gunfights and cinematic car chases to its handling of race and history. We talk about the continuity of open world games that Mafia 3 exists in—yes, including Far Cry 2. We consider the impact the game will have on future designers—including on Gaynor, himself. We even dig into the secret post-credits ending, and talk about what implications about the future of the series that stinger holds.
Yes, yes, it’s Monday, but hey—podcast! Unfortunately, Managing Editor Danielle Riendeau is sick, which means it’s just me and Editor-in-Chief Austin Walker holding down the podcast fort.
We check in with Austin about how he’s 35 hours into The Witcher 3 but not anywhere near the end, discuss how CD Projekt RED does world building in subtle ways, tease our upcoming impressions of Gravity Rush 2, dig into the surprising approach to developing Frog Fractions 2, and dig back into The Question Bucket to mull the way we make arguments on the Internet.