In less than a week, Waypoint will be kicking off a ridiculous 72-hour livestream to celebrate the launch of our new website. Before we get there, though, it’s time for a podcast, this time with the added bonus of managing editor (and talented writer) Danielle Riendeau.
On today’s podcast, Danielle explains why she’s fallen hard for Mafia III, Austin dives deep into board gaming’s past, and I celebrated being able to beat a boss in Dark Souls 3. Go me! We also ventured into The Question Bucket to mull gaming’s relationship with the writing process.
VICE Gaming became Waypoint in a week of huge gaming news, with Rockstar dropping the first trailer for their long-anticipated Red Dead Redemption sequel, Nintendo providing details on their next piece of hardware, and voice actors officially going on strike. What a week!
To break it all down, we invited other members of the Waypoint crew into the podcast bunker, including publisher Joel Fowler and social editor Danika Harrod. Besides the news, we explain why it’s so hard to build a website. Fonts? Logos? Bad ideas for names? Bazinga?
It’s not often that video game news breaks over the weekend, but with Rockstar teasing a new Red Dead Redemption game and reports some of the most high-profile voice actors in games may be going on strike in the future, there’s plenty to discuss in VICE Gaming’s New Podcast.
Over the course of an hour, Austin and I go over the missed storytelling opportunities in Gears of War 4, wonder what tempted Austin into playing The Elder Scrolls Online for several hours this weekend, and answer a listener question about the constant delays for big-budget games.
With the VICE Gaming team hurriedly working behind-the-scenes on a bunch of secret stuff, stuff you’ll learn about soon, we still found time to record another Friday podcast. And in a surprise twist, someone found a table Austin Walker to record on this week. When you’ve got a nice table to put your laptop and microphone on, you know it’s gonna be a good podcast.
This week, Austin and Patrick consider what Gears of War 4 might suggest about the future of Xbox hardware, use Mafia III to consider how open worlds can help (and hurt) storytelling, wonder why Oculus has put Palmer Luckey into hiding, and turn to The Question Bucket to discuss whether gaming fans (and media) spend too much time on topics like representation.
It's Monday, which means that VICE Gaming's Patrick Klepek and Austin Walker are back in the bunker and ready to talk about video games. While Austin dives headfirst into the (unfortunately shaky) virtual worlds of PlayStation VR, Patrick finds himself trapped in the violent void of Thumper, where driving rhythm and cosmic horror collide. Their only means of escape is a reader question: How should developers tackle race and identity in games?
Games discussed: Batman Arkham VR, Job Simulator, Wayward Sky, Thumper, Mafia III, Watch Dogs
From Deus Ex to Dishonored, Harvey Smith has worked on some deeply influential video games. As he jets across the world to promote Dishonored 2’s release on November 11, Smith stopped by VICE Gaming’s New Podcast to chat with us.
With October in full swing, we kick things off by discussing how horror has influenced his approach to game design, before drilling down into the process of making a sequel. Smith hasn’t worked on back-to-back sequels since Deus Ex: Invisible War, a game that wasn’t exactly well-received back in 2003. Fortunately, Dishonored 2’s looking really promising.
Another Monday, another podcast. Austin Walker hunkered into the bunker for an hour of conversation about the perils of tweeting at brands, my decision to cancel a PlayStation VR pre-order, and if Twitch is the MySpace or Facebook of streaming. We also reached out into the The Question Bucket, which had us thinking about why people give you weird looks for using handhelds in public, and if VR could cause another "violent game" scare with the public.
You can listen to the new podcast through the embedded player below:
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See you on Friday!